See the garbled mess of numbers and string in the custom block?
thats actually code, so i made a system that decodes these codes.
The codes are for the spike factories attack speed, 'b_' means base tower so the base attack speed is 1.75, and then the numbers before the '_' is the level that changes it, for example 15 is 5xx and 35 is xx5. the '#' followed by a number represent previous string separated by commas. if you did b_5,11_#1/2 you would get 5 if your tower is 0-0-0 but 2.5 if your tower is 1-0-0. You can do operators like + - * / to change the attack speed using math. This allows me to package all upgrades into a single block. pretty cool right?
theres a small mistake in the image, i forgot to define the level for the ",#1*.7" so x2x wouldn't do anything but this is a super simple fix i just need to add 22_ before it and done!
tip: if you want to be able to use your PC at school here's an awesome trick, first sign in to your school account on chrome on your PC, then setup chrome remote desktop extension for that account, finally connect to your PC by going to chrome remote desktop site or app on your school computer and open up the settings to change it to your liking! I suggest using VP9 and setting to 60fps for best response time.
your project on scratch has surpassed me on views, yet my project is substantially better in terms of content, art, and code, don't judge a book by it's cover!
TBH, when update 17 comes out, this game will be better than yours. The reason I say that is because axel used somethinG CALLED BROAD EXPANSION, where yours is depth based. broad-based expansion is much easier to code an engine to add depth, hence the upgrade bar. Also, you use a sprite per different type of tower. Also while your at it check my itch. update 3.2.5 of super td is coming in a few days.
wth are you talking about, explain depth based and broad based expansion. And are you talking about Axel or me? Because I only use one sprite for all the towers in the game, including powers.
also, you say "much easier to code" im the one who designed my engine, axel just remixed coollevix's project and he based it off that. Dont you think the designer of the engine would know exactly how to operate it?
one more thing, have you not even played my game? Do you not see how scarily accurate the popping physics are compared to axel's? Compared to axel's, I'm seeing that he may be using touching blocks and that isn't very optimal. I use distance formulas so that i can tell exactly what I'm hitting, hence every tack being separate in the tack shooters, axel uses a single sprite for his tack shooters meaning every bloon has to determine what it's being hit by. So he splits all different kinds of projectiles into each their own sprite so that the bloon knows what it's touching, I did this in BTD1 but i learned from my mistake. So I became smarter and coded my game the way it is now! Btw, i have 2 other bloons games, each improving on the other, I've only seen like maybe 3 other projects axel has related to bloons but I dont see any improvement except maybe some. Otherwise he just likes using CoolLeviX's base code. But hey that's just a theory.
nahh you see im adding all three paths for all towers, adding all towers, and adding all bloon properties.. its going to take a long time. im also resdesigning the upgrade bar to be literally identical to the real version.
All i want to say is this is a great game and its so amazing how you put your time and effort onto a game so people can enjoy it. All i want to say thank you. Really thank you so much.
update 17 will be a massive update-i will be remaking the entire engine, meaning it will take a long time to code the whole project. any progress will unfortunately be deleted but it will be easier to recover any saved progress :)
all 3 upgrade paths will be added, several new maps to choose from, and much more is on its way to bloons td 6!
I have very little to do to release the next update-I added a 2x3 map selection screen, printed variables, and more. It will be released Soon. Very soon.
Here is whats coming for update 16-rework for all boss bloons, new upgrade path art, new sandbox buttons, new boss dreadbloon, new hero skins, and a new map selection process!!!
in my btd2 and 1 endless mode spawns random rounds endlessly it is unlike freeplay where rounds 100-140 are set rounds and after that only moab-class spawn, in endless mode all rounds are randomized for a unique experience everytime you play and bloon types upgrade every so rounds, plus the health and speed ramping round 81+
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WONDERING WHERE UPDATE 17 IS? WELL YOU'RE NOT LONELY! HERE'S WHAT'S COMING FOR THE NEW UPDATE:
-THREE TOWER PATHS WITH ALL UPGRADES FOR ALL TOWERS
-BEAST HANDLER
-SEVERAL NEW MAPS
-VISUAL UPDATE FOR ALL TOWERS
-NEW BLOON TYPES, SUCH AS REGROW, CAMO, AND FORTIFIED
-NEW GRAPHICS AND UI
-WHOLE NEW MAIN MENU
AND MUCH MORE :)
how long do you think all this would take? (post-release of beast handler)
a few months
a lot of art i have to draw + reworking all towers, new bloon types and stuff
See the garbled mess of numbers and string in the custom block?
thats actually code, so i made a system that decodes these codes.
The codes are for the spike factories attack speed, 'b_' means base tower so the base attack speed is 1.75, and then the numbers before the '_' is the level that changes it, for example 15 is 5xx and 35 is xx5. the '#' followed by a number represent previous string separated by commas. if you did b_5,11_#1/2 you would get 5 if your tower is 0-0-0 but 2.5 if your tower is 1-0-0. You can do operators like + - * / to change the attack speed using math. This allows me to package all upgrades into a single block. pretty cool right?
theres a small mistake in the image, i forgot to define the level for the ",#1*.7" so x2x wouldn't do anything but this is a super simple fix i just need to add 22_ before it and done!
alr
tip: if you want to be able to use your PC at school here's an awesome trick, first sign in to your school account on chrome on your PC, then setup chrome remote desktop extension for that account, finally connect to your PC by going to chrome remote desktop site or app on your school computer and open up the settings to change it to your liking! I suggest using VP9 and setting to 60fps for best response time.
k
did it work?
both cool and simple. Nice!
captain churchill is too THICC
crazy
to download the html file to play without wifi, download using this link: https://drive.google.com/file/d/1e_ZGY2pyBwstYAPaqT_35IrWjUqAtmQs/view?usp=share...
where can I get the html file?
https://drive.google.com/file/d/1e_ZGY2pyBwstYAPaqT_35IrWjUqAtmQs/view?usp=share...
click download
thanks ur html was blocked how I can make my own Ill credit you and everything
Hm
your project on scratch has surpassed me on views, yet my project is substantially better in terms of content, art, and code, don't judge a book by it's cover!
im sorry i cant stay humble
skill issue tbh
no, its rng and luck based! i was lagging!
Crazy
TBH, when update 17 comes out, this game will be better than yours. The reason I say that is because axel used somethinG CALLED BROAD EXPANSION, where yours is depth based. broad-based expansion is much easier to code an engine to add depth, hence the upgrade bar. Also, you use a sprite per different type of tower. Also while your at it check my itch. update 3.2.5 of super td is coming in a few days.
wth are you talking about, explain depth based and broad based expansion. And are you talking about Axel or me? Because I only use one sprite for all the towers in the game, including powers.
also, you say "much easier to code" im the one who designed my engine, axel just remixed coollevix's project and he based it off that. Dont you think the designer of the engine would know exactly how to operate it?
i know every bit of operating the project lol
idk I remixed a long time ago, this new version is whole new engine so it’s gonna be a whole new game lol
one more thing, have you not even played my game? Do you not see how scarily accurate the popping physics are compared to axel's? Compared to axel's, I'm seeing that he may be using touching blocks and that isn't very optimal. I use distance formulas so that i can tell exactly what I'm hitting, hence every tack being separate in the tack shooters, axel uses a single sprite for his tack shooters meaning every bloon has to determine what it's being hit by. So he splits all different kinds of projectiles into each their own sprite so that the bloon knows what it's touching, I did this in BTD1 but i learned from my mistake. So I became smarter and coded my game the way it is now! Btw, i have 2 other bloons games, each improving on the other, I've only seen like maybe 3 other projects axel has related to bloons but I dont see any improvement except maybe some. Otherwise he just likes using CoolLeviX's base code. But hey that's just a theory.
there’s major improvement. From the discontinued version, it is much different. From Bloons td battles 2, two paths are added. Much improvement tjere.
I’m still improving tho.
17.0 when? this is like gd 2.2 all over again
nahh you see im adding all three paths for all towers, adding all towers, and adding all bloon properties.. its going to take a long time. im also resdesigning the upgrade bar to be literally identical to the real version.
noice
All i want to say is this is a great game and its so amazing how you put your time and effort onto a game so people can enjoy it. All i want to say thank you. Really thank you so much.
thank you, you're welcome :D
axel i left a game idea in your discord dm's!
bruh
can i get it on PC?
yes, download the html file-i will release it publicly.
ok
where can I download the html?
all is coming.
you really think crashing my browser is going to make me add these 2 towers?
hol up, what was the post
JOIN MY DISCORD https://discord.gg/Kw8y3vdd
update 17 will be a massive update-i will be remaking the entire engine, meaning it will take a long time to code the whole project. any progress will unfortunately be deleted but it will be easier to recover any saved progress :)
all 3 upgrade paths will be added, several new maps to choose from, and much more is on its way to bloons td 6!
OK
how to go to freeplay (i click it and it doesn't do it same so home button)
Those are temporary :) soon enough I’ll add free play rounds
thanks
Please replace the custom monkeys with missing support towers from the origanal game!!!
they are being removed this update in favor of the beast handler and spike factory coming next update
Really Cool Game please fix bugs and update faster
fix all bugs glitches please please in update 17 faster as you can !!!!
Alr thx
can you plz add spike factory
I’ll see… maybe update 18?
ok
really cool game can't wait for update 17.0
thanks
axel can i please have u r discord
@chosen one #2042
is this correct
yes
I sent you a friend request. It's Eoxygen#7650
Alr
axel, if you're available, let's meet again on discord i like talking to actual people, or you might just be getting ready for new year's
can’t today.
that's why im assuming you're getting ready for new year's
yep
see you next year!
same to you
UPDAte 16 is now out!
why does your game take 10 frikin minutes to load, while mine only takes like 2-4 min
idk...?
for me it only takes like 2 minutes bud
im not your bud, hop on my discord server we can talk heat there. Maybe since we own the game it loads faster for the dev
prob true; also by bud i mean "buddy" as in "bro calm down its a game"
but whatever it doesn't matter-what were your opinions on the update?
cool, hop on my discord server im on video call
get to work boy!
I have very little to do to release the next update-I added a 2x3 map selection screen, printed variables, and more. It will be released Soon. Very soon.
update is now being released…
I AM CURRENTLY FILING A LAWSUIT AGAINST THEDIPLER FOR UNETHICAL TREATMENT OF EMPLOYEES. OR WHATEVER THIS RELATION IS.
lmao
i dont hire anyone im not even a company, but ik its a joke, but why didn't you make a funny joke?
becuz lawsuit.exe
If you're going to request something, please check out the update roadmap 2023 above to see what is coming.
PLEASE ADD THE SPIKE FACTORY AND ADD ALL 3 DIFFERENT PATHS FOR ALL MONKEYS THAT U CAN CHOSE FROM
these things are all coming soon...
open a special gift today and tomorrow until the end of December for the holidays!
why take so long to load?
Takes a while lol… maybe your computer is a bit slow!
what
?
Here is whats coming for update 16-rework for all boss bloons, new upgrade path art, new sandbox buttons, new boss dreadbloon, new hero skins, and a new map selection process!!!
ok cool
Is there going to be an endless mode?
update 17
endless mode like my btd2 and btd1!? that would be fun! ill start adding it to my btd!
They are referring to late game.
in my btd2 and 1 endless mode spawns random rounds endlessly it is unlike freeplay where rounds 100-140 are set rounds and after that only moab-class spawn, in endless mode all rounds are randomized for a unique experience everytime you play and bloon types upgrade every so rounds, plus the health and speed ramping round 81+
oh alr
update 16 is now out, please try it and leave feedback.
How do you upgrade different paths?
Update 17 will introduce 2 upgrade paths-stay tuned
ok sweet
will parrogons need both paths?
yup
will require both paths to be maxed
Question, how do i return to homescreen or whatever after i finish a match?
you would click the green flag to restart. Your monkey money does not reset .
ok
for those asking, the blimps on the screen are the new loading screen :)
please wait as the game loads 👍
I was playing BLOONARIUS ON QUAD AND MY TOWERS STOPPED SHOOTING EXCEPT FOR MY 3 TACK ZONES
oof imma fix soon mb
thx. btw, did u turn on infinite clones?
yes
i think it’s due to my code not relying perfectly on several towers
ok
UPDATE 15 is out!
could you please add the goliath doomship (monkey ace paragon
Coming out this December!
UPDATE 15 is out!
SWEET thanks
All i see when i try to run it is a screen of various moabs.
new loading screen
oh it just takes a while
Are you still updating this? By the way, super td v3.2 is out!
next update is Christmas!
UPDATE 15 is out!
could anyone tell me how to exit a screen without restarting the game.
Like after you beat a game it doesn't take you to the home screen or whatever, is their something I'm not doing correctly and thats why?
I will add that button next update mb
ok thanks
UPDATE 15 is out!
good game
thx
UPDATE 15 is out!